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Borishotch Industries

Dungeons & Dragons Umber Hulk Miniature

Dungeons & Dragons Umber Hulk Miniature

Regular price £5.00 GBP
Regular price Sale price £5.00 GBP
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This is a highly detailed miniature of an Umber Hulk.

This model was created by Yasashii Kyojin Studio who makes amazing models of the Monster Manual creatures and provided by Commercial License.

This miniature is made with Resin and comes unpainted. It will need to be Primed before painting. 

An Umber Hulk in Dungeons & Dragons is a terrifying subterranean monster known for its brute strength, burrowing ability, and most famously, its confusing gaze. These creatures are large, insectoid beasts that dwell deep underground, often in the Underdark or other subterranean environments. They are usually depicted as hulking humanoid forms covered in thick, chitinous plates with massive claws capable of tearing through rock and steel alike. Perhaps the most distinctive feature of the Umber Hulk is its four eyes—two large central ones and two smaller, oddly positioned ones that emit a strange, magical confusion effect.

This confusion is not simply an innate spellcasting ability but a supernatural trait linked to the alien way in which Umber Hulks perceive the world. When a creature meets the gaze of an Umber Hulk, it risks becoming disoriented and confused, losing control of its actions or attacking allies in a stupor. This effect makes Umber Hulks especially dangerous, not just because of their physical prowess, but due to the tactical chaos they can cause in an encounter. Their gaze is not always active, but many Dungeon Masters will have them engage in combat where their confusing stare becomes a constant hazard, forcing players to adapt or avoid direct eye contact.

Umber Hulks are not mindless beasts, though they often act like it. They are intelligent enough to understand language, plan ambushes, and manipulate their terrain. They frequently tunnel through solid rock to make hidden lairs, confusing mazes, or sudden attack routes. Some campaigns present them as slaves or creations of mind flayers or other deep-earth powers, while others suggest they are a natural species, simply adapted to life far from the sun. Regardless of their origin, they remain one of the more iconic dangers of the deep earth in D&D, combining brute force with disorienting, magical menace.

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