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Borishotch Industries

Dungeons & Dragons Deer Miniature

Dungeons & Dragons Deer Miniature

Regular price £3.00 GBP
Regular price Sale price £3.00 GBP
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This is a highly detailed miniature of a Deer for Dungeons & Dragons.

This model was created by Yasashii Kyojin Studio who makes amazing models of the Monster Manual creatures and provided by Commercial License.

If you can't find the Miniature you need feel free to message me and I'll try my hardest to find it.

In Dungeons & Dragons (D&D), a deer typically falls under the category of "beast" or "animal" and is commonly used as a non-threatening encounter or as part of the game's ecology. While they are not typically adversaries or creatures with special abilities, they can still play a role in enriching the game world.

Deer are often found in forested areas, meadows, or other natural environments within the game world. They may serve as prey for more dangerous creatures, such as wolves or owlbears, or as a source of food and materials for player characters.

In terms of game mechanics, deer are usually considered low-level creatures with low hit points and minimal combat capabilities. They might possess abilities related to their natural instincts, such as keen senses or the ability to flee quickly when threatened. However, they are generally passive creatures and will only engage in combat if cornered or provoked.

Encounters with deer in D&D can provide opportunities for players to engage in non-combat interactions, such as hunting, tracking, or even attempting to tame or domesticate the animals. Depending on the campaign setting and the preferences of the Dungeon Master (the player who serves as the game's referee and storyteller), deer encounters can also serve as a backdrop for narrative moments or role-playing opportunities.

In summary, deer in Dungeons & Dragons serve primarily as environmental elements, adding realism and depth to the game world. While they may not pose a significant threat to player characters, they can still play a role in shaping the overall experience and providing opportunities for exploration, interaction, and storytelling.

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