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Dungeons & Dragons Large Deep One Miniature
Dungeons & Dragons Large Deep One Miniature
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This is a Highly detailed miniature of a Large Deep One.
This model was created by Schlossbauer who makes amazingly accurate models of the Monster Manual creatures and provided by Commercial Licence.
A Large Deep One in Dungeons & Dragons is an aberrant, aquatic creature inspired by the cosmic horror mythos of H.P. Lovecraft, particularly the Deep Ones from “The Shadow Over Innsmouth.” These beings are typically associated with ancient, unknowable deities and the dark depths of the sea. In D&D, they are often presented as monstrous humanoids that dwell in oceanic trenches or sunken cities, serving powerful aquatic entities like Dagon, Tharizdun, or other elder evils. Their physiology usually combines piscine and amphibious features—slimy, scaly skin, bulging eyes adapted to abyssal darkness, and gaping, lamprey-like mouths. Their bodies are often bloated and muscular, towering over ordinary humans, and they exude a sense of unnatural pressure, as though the crushing weight of the deep follows them onto land.
A Large Deep One is typically a more powerful or evolved form of the standard deep one, either through age, dark ritual, or the blessings of their otherworldly masters. They may function as leaders, champions, or priests within their underwater cults. Unlike lesser deep ones, they might wield potent magic, particularly those associated with water, madness, and corruption. Their presence can warp the minds of surface dwellers, causing nightmares, hallucinations, or obsessive behavior tied to the sea. These beings often form pacts with mortals, promising forbidden knowledge or power in exchange for worship or sacrifice. Over time, such bargains can lead to transformation—victims slowly become fish-like themselves, eventually turning into deep ones.
In a campaign, a Large Deep One serves as a formidable foe or a mysterious patron. Its motivations are usually alien and inscrutable, focused on spreading the influence of its masters to the surface world. It might command swarms of sea spawn, cultists, or enslaved creatures of the deep, turning coastal settlements into cult strongholds. Encounters with one often herald greater horrors to come, as the boundaries between land and sea—and sanity and madness—begin to blur.
69.43mm tall at 32mm scale.
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