Skip to product information
1 of 2

Borishotch Industries

Dungeons & Dragons Large Rocks Miniature

Dungeons & Dragons Large Rocks Miniature

Regular price £4.00 GBP
Regular price Sale price £4.00 GBP
Sale Sold out

This is a highly detailed miniature of a Large Rocks.

This model was created by M3DM who makes amazingly accurate models of Dungeons & Dragons creatures and is provided by Commercial License.

In Dungeons & Dragons, a Large Rock is not a creature or a magical item by default, but rather a category of environmental object or improvised weapon that a Dungeon Master (DM) might introduce during gameplay. The term generally refers to a solid, hefty stone that is physically large enough to have significant weight and impact, usually classified by its size according to the game’s mechanics. While the Player’s Handbook primarily details creatures and standard objects, D&D encourages DMs to use objects like Large Rocks as interactive tools for combat, puzzles, or obstacles in the environment.

Mechanically, Large Rocks can function as improvised weapons. The Dungeon Master’s Guide (DMG) provides rules for objects and their damage potential, noting that heavier objects cause greater damage when thrown or dropped. A Large Rock, being heavy and cumbersome, can deal substantial bludgeoning damage if hurled at a target. The exact damage is typically determined by the DM based on size, weight, and context, but for reference, a Large Rock could be treated similarly to a large boulder trap, often causing around 3d10 bludgeoning damage when dropped or rolled onto a creature. The rules also account for the risk of wielding or moving such a massive object, often requiring a Strength check to lift or throw it. Characters with high Strength scores or spells that enhance physical power can manipulate these rocks more effectively.

Beyond combat, Large Rocks are often used as environmental storytelling tools. They might block a path, require clever manipulation to trigger a mechanism, or serve as cover during a battle. In some campaigns, magical or cursed Large Rocks can become sentient, animate, or enchanted, turning them into unique challenges for players. For instance, a DM might introduce a magical rock that moves independently or reacts when touched, creating opportunities for creative problem-solving or encounters that test both combat and ingenuity. The versatility of Large Rocks demonstrates how D&D combines narrative and mechanics, allowing seemingly mundane objects to have meaningful impact in the game world. They remind players that even non-magical elements can become powerful tools or obstacles depending on how they are employed.

21.39mm tall at 32mm scale

View full details