Borishotch Industries
Dungeons & Dragons Small Rock Miniature
Dungeons & Dragons Small Rock Miniature
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This is a highly detailed miniature of a Small Rock.
This model was created by M3DM who makes amazingly accurate models of Dungeons & Dragons creatures and is provided by Commercial License.
In Dungeons & Dragons, a Small Rock is one of the most basic improvised objects that characters can interact with, particularly in situations involving combat, survival, or creative problem-solving. Unlike weapons or magic items, a Small Rock is not designed for offense or defense; it is a mundane object, often overlooked in the heat of battle but capable of serving a variety of purposes depending on the ingenuity of the player. Its designation as "small" generally implies that it can be easily carried in one hand, making it portable for throwing or simple manipulation. In the context of D&D, objects like Small Rocks are categorized under “improvised weapons” when a character chooses to use them in combat.
Mechanically, a Small Rock as an improvised weapon typically deals minimal damage, often 1 point of bludgeoning damage, although the Dungeon Master may adjust this based on context or size. When thrown, the rules for improvised weapons apply: a character would generally make a ranged attack using their Strength modifier unless they have a proficiency or feature that allows them to treat it differently. The range is usually limited, reflecting the object’s small size and weight, and accuracy can be affected by factors such as distance or the thrower’s skill. Despite these limitations, Small Rocks can be surprisingly versatile tools. They might be used to distract a guard, trigger a trap from a safe distance, break a fragile object, or even as a signal to allies in a dungeon or wilderness environment.
The role of a Small Rock in Dungeons & Dragons extends beyond combat mechanics into storytelling and problem-solving. Creative players and Dungeon Masters can incorporate these seemingly insignificant items into puzzles, environmental hazards, or improvised traps. For example, a character could use a Small Rock to knock over a lantern, create a loud noise to lure creatures, or wedge a door temporarily. In essence, a Small Rock embodies the flexibility and imaginative potential that D&D encourages, proving that even the most mundane objects can have meaningful impact when a player thinks outside the box. Its inclusion in the game emphasizes resourcefulness and interaction with the environment, core aspects of Dungeons & Dragons gameplay.
8.61mm tall at 32mm scale
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