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Borishotch Industries

Dungeons & Dragons Quasit Miniature

Dungeons & Dragons Quasit Miniature

Regular price £2.00 GBP
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This is a highly detailed miniature of a Quasit from the Dungeons & Dragons Monster Manual.

This model was created by MZ4250 who makes amazingly accurate models of the Monster Manual creatures and provided by Commercial License.

A Quasit in Dungeons & Dragons (D&D) is a small, impish demon that often serves more powerful demon lords or spellcasters. They are chaotic evil in alignment and are notorious for their mischievous and malevolent nature. Quasits typically stand about 1 to 2 feet tall, resembling small humanoids with sharp claws and teeth. Their appearance is grotesque, with leathery skin, bat-like wings, and glowing red eyes.

Despite their diminutive size, Quasits possess a cunning intellect and are skilled in deception and manipulation. They enjoy causing chaos and discord wherever they go, often tempting mortals into dark deeds or leading them astray with false promises. Quasits are opportunistic creatures, always on the lookout for ways to further their own agenda or serve their demonic masters.

In combat, Quasits rely on their agility and magical abilities. They can turn invisible at will, making them adept at ambushes and surprise attacks. Additionally, they possess innate spellcasting abilities, allowing them to cast spells like *detect magic*, *mage hand*, and *alter self*. Despite their small stature, Quasits can be formidable opponents, especially when working in tandem with more powerful allies.

Quasits are typically encountered in places tainted by demonic influence, such as desecrated temples, cursed ruins, or the depths of the Abyss itself. They often serve as familiars to evil spellcasters, providing them with magical assistance and serving as spies or assassins when needed.

In D&D lore, Quasits are part of the larger hierarchy of demonkind, serving as low-ranking minions to more powerful demons. They are driven by a primal urge to spread chaos and destruction, making them dangerous adversaries for any adventurers brave enough to face them.

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